#include "HiroCatApplication.h"
#include "cocos2d.h"
//#include "HelloWorldScene.h"
#include "GGameEBM.h"
#include "GSceneSelector.h"
#include "CCDirector.h"


HiroCatApplication::HiroCatApplication()
{
	
}

HiroCatApplication::~HiroCatApplication()
{

}

bool HiroCatApplication::initInstance()
{
    bool bRet = false;
    do 
    {
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
		
        // Initialize OpenGLView instance, that release by CCDirector when application terminate.
        // The HelloWorld is designed as HVGA.
        CCEGLView * pMainWnd = new CCEGLView();
        CC_BREAK_IF(! pMainWnd
					|| ! pMainWnd->Create(TEXT("cocos2d: Hello World"), 480, 320));
		
#endif  // CC_PLATFORM_WIN32
        
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
		
        // OpenGLView initialized in testsAppDelegate.mm on ios platform, nothing need to do here.
		
#endif  // CC_PLATFORM_IOS
        
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
		
		// OpenGLView initialized in HelloWorld/android/jni/helloworld/main.cpp
		// the default setting is to create a fullscreen view
		// if you want to use auto-scale, please enable view->create(320,480) in main.cpp
		
#endif  // CC_PLATFORM_ANDROID
		
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WOPHONE)
		
        // Initialize OpenGLView instance, that release by CCDirector when application terminate.
        // The HelloWorld is designed as HVGA.
        CCEGLView* pMainWnd = new CCEGLView(this);
        CC_BREAK_IF(! pMainWnd || ! pMainWnd->Create(320,480, WM_WINDOW_ROTATE_MODE_CW));
		
#ifndef _TRANZDA_VM_  
        // on wophone emulator, we copy resources files to Work7/NEWPLUS/TDA_DATA/Data/ folder instead of zip file
        cocos2d::CCFileUtils::setResource("HelloWorld.zip");
#endif
		
#endif  // CC_PLATFORM_WOPHONE
		
#if (CC_TARGET_PLATFORM == CC_PLATFORM_AIRPLAY)
		// MaxAksenov said it's NOT a very elegant solution. I agree, haha
		CCDirector::sharedDirector()->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
#endif
        bRet = true;
		
    } while (0);
    return bRet;
}

bool HiroCatApplication::applicationDidFinishLaunching()
{
	GSceneSelector::GetSingleton()->RunApplication();
	return true;
}

// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void HiroCatApplication::applicationDidEnterBackground()
{
    CCDirector::sharedDirector()->pause();
	
	// if you use SimpleAudioEngine, it must be pause
	// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
}

// this function will be called when the app is active again
void HiroCatApplication::applicationWillEnterForeground()
{
    CCDirector::sharedDirector()->resume();
	
	// if you use SimpleAudioEngine, it must resume here
	// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
}
